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Sins of a Solar Empire
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Mood Titans (boost needed?)

Andresov
Recruit
Posts:7
Hello everyone.

It came to my attention since I started playing this mod that the Imperial and Rebel titans are significantly weaker than the vanilla ones in terms of firepower.
The powers are cool and somewhat useful, but perhaps a few more turbolasers could be added? For example, the Executor SS is suppost to be the pinnacle of firepower of the imperial fleet, right after the eclipse, yet in the game the normal SS have more batteries to shoot from and a higher rate of fire.

Posted: 23-Feb-2014 1:13pm . Reply : 0Like0

Replies (3)

JasonF
Requiem Developer
Posts:911
The Executor may only have left and right banks of weapons, but the nett damage coming from the turbolasers, ion cannons and missiles is vastly superior to any ISD. Numbers of batteries and the rate of fire are frankly only cosmetics... whilst fewer in number they hit much harder.

Both the Procurator and the Executor require tactical positioning... basically you want to poke their noses into the middle of an enemy fleet and have both left and right banks firing at targets.

Under these conditions these titan-class ships are death-dealers...



Posted: 24-Feb-2014 2:28pm . Reply : Reply here : 0Like0
Andresov
Recruit
Posts:7
If the executor does maximum damage up front, then why does it turn side ways to attack? :
Wouldn't it make more sense to make it attack from the front like many other ships?

Posted: 12-Mar-2014 1:35pm . Reply : Reply here : 0Like0
JasonF
Requiem Developer
Posts:911
Like I said, the banks are left and right firing. You poke the nose in the middle so that the enemy is split and has all left and right banks firing.

Posted: 17-Mar-2014 3:16pm . Reply : Reply here : 0Like0