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Mood Planet Bonuses for Requiem 3.0

JasonF
Requiem Developer
Posts:911

Planet Bonuses available in GalaxyForge

For feedback/comments please post in the Development Forum

BactaOcean
"Bacta Farms"
"Vast sea kelp seas in optimal conditions allows for large-scale bacta farming and resultant commerce."
+100m population, +20% trade, +20% population growth

BothanNet
"Bothan Network"
"A strong Bothan cartel presence increases black market trade income strongly."
+2 credits

CarbonDep
"Cloning Facility"
"Abandoned carbon vats allows the construction of larger and stronger structures."
+20% population growth

Carnivores
"Rancor Lairs"
"A Rancor popultion has resulted in high death rates and slow population growth."
-20m pop, -20% build rrate, -60% population growth

Comm
"Imperial Station Array"
"The massive orbital and planetary comm arrays present on and around this planet increase its cultural spread rate dramatically."
+100% culture spread, -8 tactical slots

ConductiveInterior
"Conductive Mantle"
"High proportions of conductive metals are present in the planet's interior allow it to act as a giant antenna and increase the rate of culture spread."
+25% culture spread

CorroA
"Corrosive Atmosphere"
"The atmosphere on this planet radiates corrosive compounds that eat away at the structures here."
-1 credits, +50% build cost

DenseCore
"Super Dense Core"
"The extremely dense core of this planet causes it to have an extended gravity well radius."
+66% gravity well radius

DenseJungle
"Dense Jungles"
"The dense overgrown jungle on this planet makes expansion very difficult and time consuming."
-10m population, -75% build rate, -30% population growth

EnviroSynergy
"Environmental Synergy"
"The environment of this planet is mild and allows for increased living space and structural integrity."
+100m pop, +500 planet health

Flood
"Flood Prone"
"Nearly every piece of land on this planet is subject to frequent flooding, making life hard for the colonists living here."
-50m pop, +40% build cost, -40% build rate

ForceCrystal
"Force Crystals"
"The presence of Force resonating crystals increases overall crystal productivity of this planet by 200%."
+10% trade, +2 crystal rate

FreshWater
"Pristine Oceans"
"The oceans on this planet contain no other compounds other than pure H2O."
+50m pop, +30% population growth rate

Frozen
"Frozen"
"The temperatures here are just so cold that machines and ships freeze over extremely quickly, which slows build times on this planet by a great deal."
+50m population, +1000 planet health, -75% build rate

Herd
"Bantha Herds"
"Vast numbers of Bantha exist on this planet due to lack of natural predators."
+40m pop, +50% tax, +20% trade, +20% population growth

Hutt
"Hutt Syndication"
"A Hutt syndicate runs on this planet, generating an increased flow of credits and culture."
+10% culture spread, +1 credits

ImpResist
"Imperial Resistance"
"The planets population is caught up in an armed conflict between pro-Republic and pro-Imperial factions."
-25% culture spread, -3 credits, -10% tax income, -20% build rate

ImpureC
"Impure Crystals"
"The Crystal deposits around this Planet are mostly impure, reducing it's mine outputs dramatically."
-10% trade income, -60% crystal rate

ImpureM
"Impure Metal"
"The Metal deposits around this Planet are mostly impure, reducing it's mine outputs dramatically."
-5% trade income, -60% metal rate

Kuat
"Kuat Shipyards"
"A major Kuat Shipyard orbital construction facility orbits this planet."
+4 civil slots, +4 tactical slots, -30% build cost, +50% build rate, +2 constructors

Military
"Sith Heritage"
"This planet's culture is strongly militaristic owing to it's Sith heritage."
-4 civil slots, -2 credits, -20% trade income, +1 constructor

O2
+75m pop, +20% population growth
Overgrown
"Vast Jungles"
"This planets ecosystem sustains very high plant growth."
+1000 planet health, -60% build rate, -35% population growth

Penal
"Old Republic Penal Colony"
"A long abandoned Republic penal colony provides an unused Constructor and systems which increase the number of tactical slots in orbit."
+10 tactical slots, +1 constructor

Plague
"Plague"
"Highly contagious and mutating virus strains have crippled this planet, making life extremely hard for all life here."
-30m pop, -2 tax, -30% trade income, -75% build rate, -60% population growth

PlantM
"Metal Processing Plants"
"Massive processing plants increases the metal output of the planet by 200%"
+10% trade income, +20% metal rate

PristineOrbit
"Pristine Orbit"
"An immaculate, debris-free upper orbit of this planet provides additional trade income and civil slots."
+20% culture spread, +4 civil slots, +50% trade income

PureCrystal
"Pure Crystals"
"Deposits of highly pure crystals exist here. This greatly increases the crystal extraction rate of the planet."
+100% crystal extraction

PureMetal
"Rich Metal Veins"
"Veins of rich metal sources occur in abundance here. This will greatly increases the metal extraction rate of the planet."
+200% metal extraction

Radiation
"Atmospheric Radiation"
"This planet's atmosphere exhibits radioactive properties, reducing it's total population potential."
-100m population, +2000 planet health, -50% build rate, -80% population growth

Resin
"Exotic Resin"
"A resin excreted from a certain plant on this planet acts as a powerful adhesive, increasing trade income."
+25% trade income, -10% build cost

Resorts
"Intergalatic Resorts"
"This planet is reknown as a luxry resort destination in this part of the galaxy."
+100m population, +4 civil slots, +3.5 credits

Seismic
"Seismic Activity"
"Unstable tectonics results in increased seismic activity that hampers life and forces tax income into repairs more often."
-25m population, -500 planet health, -1 credits, +30% build cost, -10% build rate

Separatist
"Separatist Movement "
"A strong separatist movement exist on this planet, degrading it's overall growth and production potential."
-50% culture spread, -20% trade income

Shield1
"Republic-Era Planetary Shield"
"An ancient planetary shield, although partly damaged and overgrown, increases the bombardment this planet can take."
+1000 planet health

Shield2
"Imperial Planetary Shield"
"A planetary shield exists that greatly increases the bombardment this planet can take."
+2000 planet health

Sith
"Sith Ancestry"
"This planet was once ruled by the Sith, and it's popluation continues to live by that code. Building prices and build times are reduced due to this efficiency, and trade output is increased."
-15% trade income, -30% build cost, -50% build cost, +20% build rate

SlaveColony
"Slave Colony"
"An abandoned colony deep underwater has been discovered, increasing the maximum population of the planet."
+80m population, -75% build cost, -30% build rate

StableOrbit
"Stable Orbit"
"This planet has a highly favourable Lagrange point, allowing it to support another orbital Civilian Station and slightly reduce Orbital build times."
+4 civil slots, +25% gravity well radius, +20% build rate

Storm
"Force Storms"
"An unknown energy source causes vast electrical storms on this planet."
+50% crystal extraction, -25% population growth

SubmergedColony
"Submerged Colony"
"An abandoned colony deep underwater has been discovered, increasing the maximum population of the planet."
+150m population, +1500 planet health

ThickAtmos
"Thick Atmosphere"
"The atmosphere around this planet is extremely thick, giving it a naturally high defence against bombardment."
+1200 planet health

TradeFed
"Trade Federation Outpost"
"A major Trade Federation hub is located here."
+500 planet health, -30% build cost, +50% build rate

WarTorn
"Civil War"
"This planet has been consumed by an all out civil war between its inhabitants."
-1000 planet health, -3 credits, -75% trade income, +30% build cost, -30% build rate, -75% population growth

Wood
"Exotic Timbers"
"A valuable timber from a certain tree on this planet increases trade income."
+10% trade income












Posted: 12-May-2010 12:46pm . 0Like0